Tuesday, 6 October 2015

Advancing in Maya Part 2

W have just started to install the high polygon toolset within Maya, and then i went on to loading into maya to be ready to use.
 i then learned by pressing space, Maya gives access to different shortcuts, giving me more tools to use.
after doing this i went into the settings so when i wanted to save my work it would be able to open OS native instead of default maya projects.
 i have now learned how to use the Ep curve tool and also the extrude too to help advance my skills.
i then went on to combining multiple objects together making it one object by using the tool combine after using drag marquee or individual selection.

after doing this i then went on to learning how to centre pivot by pressing f on the keyboard. which then moved my model back to the centre.

We are now looking at using the Fill hole tool which would help fill any gaps within the model by adding faces into the missing space.

I have learned how to add edge lines and manually move them without affecting my geomatory and also adding multiple
edge lines, I have also learned how to target weld objects together and snap them into place and then weld the vertex
together using vertex weld tool.
We have learnt how to merge multiple Vertex down to one vertex, And how we can collapse edges.
We are now moving on to chopping our geomatory, we then learnt how to soften edges and harden edges and how each change will affect
the outcome of what your model will look like at the final process

No comments:

Post a Comment