Creating Polygonal.
When starting in Maya, if you would like to start by creating a polygon you would be able to find the tab within the shelf. If you are unable to find it within the tab shelf you are able to go via Create > Polygon Primitives, this will then open a sub menu which will bring up multiple types, these can include; Helix, Cube , Torus. When selecting one of these objects you will be able to to drag the base on to the grid.
Channel Box:
When dealing with your object you are able to use a tool known as Channel Box; this tool can be used as the fastest way for editing object attributes, which can also be done in the attribute editor, channel box is different in the following ways;:
- It will only display key-able and non key-able displayed attributes when using this tool, this will only happen for the selected object. when dealing with the channel box you are also able to create a channel key-able or non.
- You are able to also control construction history.
Attributes within the channel box
When selecting a certain type of object the channel box will display 4 main sections.
- object-name - Lists the key-able Transform attributes that, can scale and rotate the position of the object in the space.
- Shapes - Lists the name nodes which define geometry of the objects.
- Inputs - Lists other nodes that can affect the input. this can lead to the comprise of the construction history of the node.
- Output - Lists the names of the Output Nodes for the node.
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